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Mostly play games and use tv as second monitor. Games like league and csgo will be on monitor and have the tv on at same time as secondary monitor.. More casual games on tv Then play new games that just drop like cyberpunk (just new AAA games probably better optimized games out) in 4k 60 min 120 would be best. Want to be able to play on my TV c9 and use gsync with good frame rates.What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
What is your maximum budget before rebates/shipping/taxes?Im hoping around 2k would be enough but can go over a bit. Seen some pre builts with i-9 and 3080 going for like 2.3k +tax
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.Asap. If 3080 works for build then as soon as I can get a 3080.
What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc)Going to be a new computer so everything besides mouse keyboard and monitor. Will also be directly plugged in so no wifi needed.
Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?California US. Don't think so
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.Omen monitor. Maybe upgraded later LG C9 tv Logitech mouse Corsair keyboard
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?No
Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)500gb ssd and 1tb plus hdd for game storage. Or ssd if it's cheap enough
What type of network connectivity do you need? (Wired and/or WiFi) If WiFi is needed and you would like to find the fastest match for your wireless router, please list any specifics.Wired
Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?Mid or full is pref. No color or rgb. Just black and white is fine. With good airflow and temps.
Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?Yes
Extra info or particulars: Non stock air cooling and extra fans if possible.
So I bought my Legion 7i in early August (manufactured on 4th July) and I've been using it for almost 4 months now. I'm not an expert and this is not an in-depth review of the laptop, there are plenty of those on Youtube. As this is quite a controversial laptop, I'd just like to share some of my observations/thoughts/problems/experience with everyone. I hope this will be somewhat helpful for those who own this laptop as well as those who are looking to buy it 😊 This is quite a long post...sorry about that submitted by Adventurous9810 to GamingLaptops [link] [comments] Specs: Legion 7-15IMH05 (Lenovo) - Type 81YT Intel 10750h + RTX 2070 super Max Q + 240hz 500nit 100% sRGB display No G-sync + 16G RAM at 2933MHz + 1TB WD SN730 SSD Two things to note before you buy this laptop
Now, onto the laptop itself.
The is the layout of the thermal pads. I put the blues ones there and replaced the old ones. Most of these pads are 1-2mm thick. Also, my thermal module had no pad on the PCH area. Some guidance on the thickness (millimetre) of the thermal pads. I replaced the stock pads with Gelid Solutions GP-EXTREME and Arctic pads. Both of them are quite good but I find the Gelid ones to be just a bit softer so I used Gelid for the 2-3mm areas and Arctic (which is cheaper) for the rest. The stock pads seem to be quite thick but I don't recommend using thick pads too much, especially around CPU/GPU, because it would create a larger gap between the heatsink and the die. Overwatch, second highest graphics setting, 120fps, CPU capped at 3.8ghz, no undervolt Devil May Cry 5, highest graphics setting, 120fps, CPU -110mV, clock speed uncapped
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IntroductionThe Roccat Burst Core is a cheaper version of the better-specced Burst Pro, trading off the stock "paracord" cable, heat-treated PTFE feet, translucent top shell and PMW3381 sensor in favour of a 50% price cut. However, it does retain the new TTC optical switches, along with similar premium materials and top-notch build quality, making it a very serious competitor in the budget space. https://preview.redd.it/oxzsu8bqw3661.jpg?width=4160&format=pjpg&auto=webp&s=6aca7090f38c2986da0ffc75dff22e1771871c70 TECH SPECS:
In the BoxRoccat, along with many other companies, has begun the move to more eco-friendly packaging, and this is reflected in the Burst Core. The whole box (with the exception of a recyclable sleeve surrounding the mouse) is paper and cardboard, and there's very little wasted space inside. The Core doesn't come with an extra set of feet, so the only other thing you get is the Quick Start Guide directing you to install software/register the product. https://preview.redd.it/d2uukytmo3661.jpg?width=4160&format=pjpg&auto=webp&s=5019bfaf68a64bbfd26c18a7483a85d1957f1da6 The rubber cable is folded and held together with a cable tie at the front of the mouse. This method of packaging does leave kinks throughout the whole cord, which need to be straightened before use. The feet are covered with a blue plastic covering, not a film, which is very easy to spot and remove. Shape and ErgonomicsOn the outside the Burst series seems to be inspired by the WMO, but in the hand it's actually much closer to the Steelseries Rival 3. The hump is taller and more rounded, however, and shifted slightly further back to "round out" the flat slope that the Steelseries product has at the rear - this should make it the better shape for claw and palm grippers. Blue outline represents the Steelseries Rival 3 Like the Kain, Roccat played it very safe with the Burst's overall design. The sides are nearly completely straight and flat, with only the slightest curvature to provide some extra grip. You can effectively hold the mouse as far forwards as you'd like (for those who hate front flare-outs), and the widening at the back is also quite subtle. The lack of pronounced middle curvature means the Burst Pro initially feels a bit wider than other mice of its size, which took me a bit of getting used to. https://preview.redd.it/8lwjpx0uq3661.jpg?width=4160&format=pjpg&auto=webp&s=eb83bcb25cfb825f24c61990a4ed8f0fdb257876 The mouse is fairly tall, and there should be plenty of room for fingers on either side. The side buttons are large and protrude enough to be easy to reach with a thumb-roll, and the slight inwards slant they have effectively prevents accidental actuations). I'm definitely a fan of the way Roccat designed these, much better than the G203/Rival 3's narrow slits in terms of usability. M1 and M2 don't have aggressive comfort curves, but there's still a very shallow concavity to them. Something worth mentioning is that Roccat has ditched the "wrap-around buttons" that many mice still have, so no-one should be getting pinched there :) The scroll wheel is decently wide, with a grippy silicone surface and protrudes at a decent height. Not much to say about them, Roccat usually nails this aspect. https://preview.redd.it/u1iadkz0r3661.jpg?width=4160&format=pjpg&auto=webp&s=9762947a5258fab9f128b932f5f010af25a6fbb9 Most of the Burst Pro materials have been carried over onto the Burst Core. The top shell has that same UV-coating which we first saw on the Kone Pure Ultra - it's a very smooth, matte finish that feels grippy even with dry hands (despite its lack of grain), and during my testing period showed no signs of wear. The sides are matte plastic, although the grip area is covered by tiny glossy hexagons. In the hand this just feels like a glossy coating with a tiny bit of texture, which could definitely be an issue for those with sweaty/greasy hands. https://preview.redd.it/g1ncreg3r3661.jpg?width=4160&format=pjpg&auto=webp&s=2e735da94699899f9d78d2f88c3df0bd8fd4242a Weight-wise, the Burst Core feels great. 69g is by no means the lowest number around for an ultralight mouse, but it's still light enough not to be a negative. From the sensor position the Burst is well-balanced, an aspect many ultralights compromise on in their attempts to shave off more grams. Slightly higher weights should always be preferred over badly shifted balance - no point in chasing headline numbers if the mouse feels horrible. https://preview.redd.it/s4ps9fn5r3661.jpg?width=4160&format=pjpg&auto=webp&s=d775d85ccba575765cdc644bd398c7e273ab2766 Overall, I'm liking the Burst's shape and design a lot. It's been a long time for me since a mouse has felt so immediately "right" in the hand, and it's evident that quite a bit of thought has been put into this mouse's creation (refreshing after the endless FK/GPW clones we've been seeing). While this opinion definitely still subjective, Roccat seems to have a winner here. Buttons, Feet and CableI'll start off by saying that I definitely TTC implementation of optical switches over any LK variants I've tried (including Razer's v2). The Core's buttons feel snappy, with very pronounced, sharp tactility and plenty of rebound-force. In terms of weighting they're on the heavier side since, as with many other strongly tactile switches, the bump increases the force required to depress them. No mushiness or extra travel to speak of, but they are one of the loudest buttons you'll find on a mouse: https://reddit.com/link/kg4cwk/video/hrqtbwmar3661/player The side buttons stick with mechanical switches. They require little force to depress, with very thin-feeling tactile feedback and a high-pitched click. No pre-travel, but there is a small amount of post-travel. Performance-wise these are fine, but nothing special. Roccat is using a 24-step, mechanical ALPS encoder here, which I've often said is the gold standard of scroll wheel components. As always the Titan wheel remains the best around, with smooth, light scrolling whilst maintaining clear, distinct tactile feedback on each step. Scrolling up quickly results in a looser, louder-sounding wheel, a common occurrence on many mice even though the wheel itself has no wobble. Scroll click is well-weighted. It's stiff enough to resist any accidental actuations when scrolling, but doesn't take unreasonable effort to press either. Tactility is clear and distinct, and Roccat has improved the travel distance coming from their previous mice (Kone Pure Ultra/Owl-eye). The mouse feet are carbon-dyed (black) PTFE. The edges are rounded, but the feet use the "hollow-point" design with raised edges and a thinner middle. This results in a faster glide at the expense of smoothness, and in this case because of the shape of the feet creating longer horizontal "ridges", vertical movement is louder and scratchier than horizontal gliding. https://preview.redd.it/j1zx72zrr3661.jpg?width=4160&format=pjpg&auto=webp&s=ec33e4f96c7acf8e842e31610f3bc15a9b77da7d Despite this the performance of the feet is still serviceable, and actually better than the stock feet you'd find from the likes of Steelseries or Logitech. After breaking them in it's a definite "pass" for Roccat, especially considering the Burst Core is a value proposition. Cable is the Burst Core's greatest weakness. It's a rubber cable, and slightly thicker and less flexible than average. It also comes wrapped up in the box which creates several spring-like kinks along it, which need to be manually straightened before it becomes usable. In a mouse bungee the performance here is mediocre at best, and while the basic points (surface smoothness, stress relief pointed up) are done right, a paracord is recommended for anyone who intends to use this as their main rodent. https://preview.redd.it/bue5oyzur3661.jpg?width=4160&format=pjpg&auto=webp&s=9a728235714d499184a7032a7cc6a7045dc8e50e PerformanceSensor on the Burst Core has been downgraded to the cheaper PMW3331, but the performance decrease is negligible. It appears to be an improved version of the already-existing PMW3330, with slightly higher specs across the board. In the Pixart product stack it's roughly between the now-venerable 3310DH and the 3360, so I did expect good performance from it.With a 65cm/360° sensitivity, I never noticed any speed-related tracking anomalies in-game (tested in CSGO, Quake Live and Diabotical). This was also corroborated during play with "tricky" surfaces like the MP510, Steelseries DeX and Artisan Raiden, confirming the 3331's good surface compatibility. Undesirable input processing (acceleration, smoothing, etc.) didn't appear to be present at the tested sensitivities. A common fear with cheaper sensors is overly high lift-off distance, but this isn't an issue with the Burst Core. The absolute tracking cutoff (default settings) is about 2.4mm, or in RJN-speak, two DVDs. While still higher than the Burst Pro's 3381, it's nowhere near as bad as the Rival 3 or un-updated Viper Mini. The sensor position is dead centre, and aligns with the middle of the side buttons - 60mm forwards, and 60mm backwards. Moving onto xCount plots, we see that the PMW3331 does just fine at the 400, 800, 1600 and 3200 CPI settings. It's not until 5000 CPI that we see the characteristic spike indicating the smoothing threshold. This level of smoothing appears to stay consistent all the way up to the maximum sensitivity of 8500 CPI. Click into image for better resolution :) The Burst Core is able to maintain a 1000hz polling rate with no issues whatsover, and as the MouseTester plot shows it's relatively stable, with dropped polls being few and far between. https://preview.redd.it/3z8w0rra74661.jpg?width=994&format=pjpg&auto=webp&s=3297304f20036b99f667d0f38c8f5b7f3abe163e The 3331 is rated for a maximum tracking speed of 300 IPS (7.62 m/s), which I don't expect to be achievable in-game by anyone. During the torture test I was only able to hit about 6.4m/s (252 IPS), which the Core's sensor handled with ease - we're definitely long gone from the days when budget sensors would spin out in use. https://preview.redd.it/i774zz32u3661.png?width=800&format=png&auto=webp&s=8adc4eb572600522db44f3753bde0ac375c2227e As for CPI deviation, the Burst Core had decent results all-round, with the 800 CPI setting consistently being closest to the set value. Concerningly there was also a peak in CPI deviation on the 3200 CPI setting - I'm not sure what causes this, but users of that sensitivity should be aware of it. Keep in mind that the deviation level varies between copies (and is affected by tracking surface, lift-off height, etc.). https://preview.redd.it/wsase957u3661.jpg?width=960&format=pjpg&auto=webp&s=63d5257216cbe4213c0afa8ad575b8b883d4b739 Finally, the MS Paint test. At the 400, 800 and 1600 CPI steps, the sensor performs flawlessly. When pushed to 3200 CPI, however, the level of ripple/jitter becomes noticeable, and is totally unusable at 5000 CPI. This is the only caveat of an otherwise great sensor - those who use higher CPIs should steer clear. https://preview.redd.it/znyjyl88u3661.png?width=1672&format=png&auto=webp&s=b3be7c821efc0ea6252647be8383476ea4b7aa4e Moving away from sensor tests, the L/R test software checks the minimum click duration of the Burst Core's TTC optical switches. On a mechanical-switched mouse these results can sometimes also be indicative of the debounce delay, but since the Burst Core lacks this, the results seem to be affected by some sort of release delay. The mode is 20ms on both M1 and M2. LMB on the left, RMB on the right Another interesting thing to note is that the TTC opticals can indeed "bounce" the shutter, making drag clicking possible with the average "in-between" time of clicks being 60ms (well over the minimum 20ms). https://preview.redd.it/rn8fa1ftu3661.jpg?width=277&format=pjpg&auto=webp&s=aed2a67a22a45b340e194f506f031415aade6922 Bump testing against a pre-25K update GPW (right key) shows the Burst Core (left key) wins consistently by 2-3ms, no doubt on account of the advantages optical switches provide. Keep in mind that this method of testing isn't 100% accurate, and while I did my best to nullify variables such as travel distance and click tensioning, this should be used as a guideline only: https://preview.redd.it/d8oixn90v3661.jpg?width=361&format=pjpg&auto=webp&s=119c6d213247fa881e604f3ee9c6fed638e64ed4 To sum up, in the technical aspect the Burst Core performs great, and I found it pretty much on par with most top mice (including the Burst Pro). For $30 USD there's not much at all to complain about as long as you don't use a sensitivity of over 3200 CPI. Build QualityRoccat's products have a reputation for being high quality, and the Burst Core is no exception. Throughout my testing I've found nothing major to fault here; the sides are totally solid with zero flex, pressing on the bottom doesn't actuate any buttons, and nowhere on the shell can I even find the hint of a creak. Shaking the mouse in all directions yields no internal rattling at all.There's no wobble on the main buttons either, thanks to a clever hinge design which keeps the triggers as part of the top shell. Side and CPI buttons are similarly sturdy. The only noticeable thing nearing a quality problem is the increased loudness of the wheel when scrolling up, but that's so common and so minor that it would be truly pedantic to call that a real con. Out of the box the feet are aligned correctly and protected with the aforementioned plastic film, which prevented any scratches during shipping. While I'm still not a fan of the way the cable was wrapped, it doesn't seem to have caused any internal damage and throughout the entire testing period functioned perfectly. The "Roccat Burst" logo was one of my main concerns with durability - printed-on logos often wear off over time, but in this case it's actually been printed sub-surface and is protected by the very durable UV surface coat. It's obviously impossible to tell for sure at this stage, but long-term durability is looking good for the Burst. Software - Roccat SwarmThe Burst Core is effectively plug-and-play - assuming you're okay with the preset CPI settings, there's no "gotcha" which necessitates the install of their software. Should you want to tinker around though, Roccat Swarm allows you a number of customization options:
https://preview.redd.it/bygw6e22v3661.jpg?width=1012&format=pjpg&auto=webp&s=e25cd43190b780222176ddd6222a9e09577b6ef9 While Swarm does offer a decent selection of features, the software itself feels fairly clunky and outdated. Swarm uses a collection of "panels" which the user can drag around and pin, but in my opinion all this does is make the experience feel disjointed and messy. Certain options (such as the polling rate settings) aren't where they intuitively should be, and there are some legacy settings (OS sensitivity, cursor trails, etc.) still lying around on the main screen. It doesn't help that the interface is nowhere near as modern and well-polished as Roccat's products are: https://preview.redd.it/vxkgup03v3661.jpg?width=1680&format=pjpg&auto=webp&s=b7b835b95b76afce1cea1e97805006269914067d To be fair, though, Swarm was pretty much totally stable throughout my time with it (which can't be said for many much newer mouse softwares). It never refused to launch, always closed immediately, and making/saving changes was pretty much instant. Swarm is also light on system resources - when running in the background with the interface open, my CPU usage (Ryzen 7 3700X) remained under a percent. RAM usage was about 100 MB (out of 32 GB). So basically, despite some visual and organizational shortcomings, Swarm is still a practical and functional software tool that will do most of what you want it to do (with a bit of looking around). It also doesn't need to stick around - the Burst Core has on-board memory that (as far as I can tell) saves everything except for macros. ConclusionThe budget space is often the most fiercely competitive of any industry, and the Burst Core is Roccat's best entry yet. It has a great safe shape, premium-feeling materials and quality, the sensor's performance holds its own against any top optical (as long as you don't go over 3200 CPI), and what's in my opinion the best optical switch implementation on the market. For $30 USD that's an enormous bang for very little buck - if the shape suits you, I'd be picking this up over the G203 Lightsync and Rival 3 for sure.Shape and Ergonomics (subjective): 5/5, I personally really like the shape :) Buttons, Feet and Cable: 3/5, points deducted on account of the feet and cable. Performance: 4/5, just don't use >3200 CPI. Build Quality (copy dependent): 4.5/5, scrolling up is louder = deduction. Software: 2.5/5, decent enough, could use improvement. Thanks for reading guys, feel free to ask any other questions not covered here :) |
Introduction----------------------------------------------------------------------------------------Hey guys, before I jump into my analysis of training methods and optimal routines for competitive gaming, I'll introduce myself briefly. Just to be clear, I don't believe achievements / citations matter much in relation to the validity of my statements, if information is logically consistent and provides empirical data / evidence in support of it's claims, then it should be viewed as valid regardless of the source's authority. However, since I know a lot of people are interested in the individual achievements of people they choose to listen to, I'll go ahead and provide that information. I'm an (ex) semi-pro counter strike player with over 7k hours in CS:GO, my peak elo fluctuated around 3.4-3.6k in 2016 on Faceit (EU) and I've played at a multitude of local lans and faceit tournaments. When a ranking system was introduced in Overwatch I climbed up to #29 WR as McCree. I've hit top 500 in Apex Legends, as well as multiple top 100 scores in Kovaak's FPS Aim Trainer. I have always stood out as a player due to raw mechanical skill, more specifically my aim. People assume that my aim got where it is now solely due to the thousands of hours I have spent playing a plethora of FPS games, and while that is true to some extent, training routines have played a large role in the progression of my skill. Everyone has a friend with thousands of hours in a game that still plays like a beginner, that's not due to genetic predisposition acting as a set-back, it's due to the fact that while they have spent time playing the game, they haven't spent enough time putting themselves in the right scenarios. Due to my experience and understanding of effective training, and the fact that I don't have as much time to play games competitively anymore but also want to involve myself in the community, I started coaching players in CS:GO in 2019, and then moved to coaching players for Apex Legends in 2020. My coaching is very heavily based around identifying the subjective needs of each individual player, and creating an aim training / daily routine personalized to cater to their lackluster skill areas. Due to the nature of Valorant as a game (gunplay / core mechanics) being very similar to CS, I believe I have a very solid understanding of how the game plays out, and can identify optimal vs. sub-optimal scenarios within it. If rank means anything to you in closed beta, I am currently immortal 2 in Valorant, and my rank has fluctuated in the D3 - Immo 3 ranking range throughout CB. With full release of the game being a week away, this post is my attempt to provide a highly analytical informative guide in the context of competitive training. Contents----------------------------------------------------------------------------------------Due to the lengthy nature of such an analytical post, I am providing a table of contents in order to make the post a bit easier to navigate.
1) What makes a training routine effective?Whether you're attempting to learn how to ride a bike, how to play better tennis, or trying to perfect your click timing in overwatch, there are always behavioral patterns you can follow which will increase your rate of improvement. While gaming isn't a sport in traditional context, there are still physical aspects to it which can largely impact your performance. While you won't be relying on full body motion during a game of Valorant for example, you're still going to be moving your Arm in response to the visual stimuli being displayed on your screen. Obviously playing more of a game will lead to inevitable mechanical improvement, but depending on the skill level you're trying to achieve, simply "playing more" might not be enough to get you there. The problem with just playing more of a game in relation to optimal improvement, is that you're not focusing on specific aspects and therefore, you're failing to identify individual problems in your gameplay.In order to improve at optimal rates, you need to establish a training routine that you consistently abide to. I do offer individual coaching services which I will provide information for in the final section of this post, but I will not attempt to create a universal format for game training as it would be sub-optimal at best. In my experience training routines are most effective when personalized to the individual needs of the player, I could be coaching two people of similar rank on the same game and give them vastly different routines to follow, simply due to the fact that people are different, someone may be a top aimer and have 0 gamesense while someone else may have amazing gamesense and lackluster aim. The key to proper training is specificity and consistensy, in order to be effective in your training you must narrow down the aspects of your gameplay that need to be prioritized for improvement and then build a daily routine around that which you will habitualize as part of your weekly schedule. Something to note is that your daily training shouldn't surpass the time frame of 50-70 minutes as your brain will not retain information effectively past that amount of continuous activity. The best method to assess skill level in a game and spot issues in gamesense or anything game-specific is to go over unedited gameplay recordings and scrutinize the footage until what needs to be worked on is made clear; The best method to assess raw aim regardless of a specific game is to have someone play through a map selection on Kovaak's which includes both Click Timing and Tracking oriented challenges and assess their median score values. Different games require different types of mechanical skill, while Apex might be tracking oriented like AFPS titles, CS and Valorant rely mostly on holding 90 degree horizontal angles and click timing. In order to retain information / knowledge proper nutrition and a substantial amount of sleep are both extremely important factors and I will be going more in-depth on the reasoning later on in section 8. In conclusion, if you want to train effectively: 1) Analyze your gameplay (preferably with someone experienced) and spot the main issues 2) Create a routine that lasts ~60 minutes and addresses your key issues 3) stay consistent with your routine (don't skip days, train on the same time every day) 4) eat & sleep properly... This should go without saying but you'd be surprised at the amount of people who fail to do either of those things. 2) Finding the right mouse.When it comes to FPS games, having a mouse which can accurately translate your arm movements into mouse movements in your game is of extreme importance, and as I mentioned in my previous guide, is constantly undervalued by the casual gaming community. There is a common gaming myth that I am certain everyone regardless of the genre of games they play has heard which is that if your mouse works without blatant issues then it does it's job. Such misconceptions are usually passed on by casual gamers that don't support spending $60+ for a quality gaming mouse, but unfortunately such statements are false, which is why you will never see any streamer or competitive player using a 10$ laptop mouse. It would be pretty useless and unfair for me to tell you to go out and spend $60+ on a mouse without providing a logical explanation as to why you should, so let's go over the reasons you need a quality mouse, as well as what makes a good gaming mouse good, and how to find the mouse that suits you best.First things first, why do you need a good gaming mouse? It's pretty simple, when playing PC games, but FPS games in particular, you want your mouse movements to be fast and accurate, and in order to achieve that you need to have a quality mouse, if you try a 180 degree flick on an outdated laptop mouse you will quickly realise the mouse loses track through the movement and is therefore inaccurate and even if it didn't lose track, the built in acceleration would make the movement of the mouse inaccurate relative to the movement of your arm. If you tried something similar as the previous example with tracking a target you will quickly realise the movement isn't perfectly smooth, along with the fact that such mice have delay, which means your reaction time will be slower as a result. Gaming mice offer precision sensors which will track your movement accurately with no delay or acceleration, this is very important as it will maximise your in-game precision by properly mirroring your arm movements as opposed to a generic mouse, not only that, but training with a mouse that is inconsistent in movement will hinder your ability to train your aim as it will mess with your muscle (procedural) memory. Gaming mice also tend to offer much more comfortable ergonomic shapes which will give you a better grip, fit your hand better, and also allow you to go on extended gaming sessions without your hand feeling cramped / tired. It is important that you choose a mouse that has a flawless optical sensor (laser sensors are inaccurate), most modern gaming mice offer flawless sensors, but be sure to check before you buy your gaming mouse; Any 33XX sensor will work flawlessly, with the best sensors in the category being the 3360 and the 3366 along with the Logitech HERO sensor which is a low-power version of the 3360. Now, while precise sensors may be important what is even more important is finding a mouse that fits your hand well, this will depend on two things, one being your hand size, and the other being your grip style. I have created a guide (guide within a guide, nice) to help you measure your hand correctly, as well as understand grip styles. Hand measurement guide: In order to measure your hands for the purpose of finding a mouse you will want to measure two things, one is the length of your hand, like so: https://preview.redd.it/0690tnpaoa151.png?width=316&format=png&auto=webp&s=37383e5792a493762f8b8c7a03cb9621cfce8c53 The other is the width of your hand, like so: not my hand btw! Once you have figured out the dimensions of your hand, the format in which mice are presented is L x W. I personally have large hands at 21.5x11 cm, I've been using the Zowie EC2-B Divina for the past year and I am very pleased with it as the shape and texture is ideal for me, being an improved DA shape with a 3360 sensor. The most important aspect of the dimensions in terms of determining which mouse is ideal is the length of your hand. After you have determined your hand size, you need to find out what grip style you use. There are three types of mouse grips, first we have the palm grip, then the claw grip, and finally the fingertip grip. Here is an image showing each grip. https://preview.redd.it/fwd2q49coa151.png?width=1280&format=png&auto=webp&s=fae3eae4be95f9bdffc69bda5142c21992579d7c Once you have the 'L x W' dimensions of your hand and have figured out what grip style you use, click on this link and you will be presented with a range of options for mice depending on your hand size and grip style. The recommendations have been put together by RocketJumpNinja himself, for those of you unfamiliar with who he is, he is a Quake player and marginally the best competitive mouse reviewer out there and I would trust him blindly for anything mouse related. Once you have found 1-2 mice you are interested in you can check his mouse reviews on YT for more detailed information on each mouse. Having tested a multitude of mice myself, I would say my favourites have been the Deathadder Elite, Zowie EC2-A and EC2-B series due to their ergonomic designs, and the G305 and GPW due to their flawless wireless capabilities. 3) Your setup matters.It would be great for everyone to have an even playing field, and for me to be able to genuinely tell you that your setup doesn't matter in the context of your gaming performance, unfortunately I would simply be lying to you. Yes, it is true that your raw skill is more important than the setup you have, but if you have a setup that limits you from exceeding your current skillcap then it is acting as a handicap and needs to change. Since having a good setup is something that is purely based on buying better equipment / hardware, I will keep this section short. To me the most important parts of any setup are the mouse, the monitor, and the mousepad, in that order. If you don't have a mouse that fits well in your hand, and suits your grip style ( claw grip, fingertip grip, palm grip ) then you won't be able to reach the peak of your potential raw aim. Once again, do NOT copy the pros here, they do not have the same hand size as you, and them being able to land 10 headshots in a row using the logitech G Pro doesn't mean that you will too.Some recommendations I have for mice are: Zowie EC series ( I personally use an EC2-B Divina ) Zowie Divina S series ( If you preffer ambidextrous mice ) Deathadder Elite ( gets a lot of hate but the shape is great / quality not the best ) Logitech G Pro ( hands down the best wireless mouse out there if you have medium / small hands ) After mice comes your monitor, this is pretty simple, you want a monitor that is 144hz + as you will only be able to see as much FPS on screen as your monitor's HZ value. This is crucial to avoid choppy gameplay and improve your tracking and reaction time, in games like CS or Valorant where reacting quickly to an enemy peeking you is the difference between winning or losing a round, this is especially important. 144hz monitors are not too expensive anymore, being able to get a decent BenQ monitor for around 200 euros (XL2411P). Finally, you want to have a large enough mousepad to accomodate your mouse movements, large enough that you don't stumble across the problem of having to lift your mouse to readjust or reach the end of the pad too often. 4) Low vs. High sensitivity, what should you use?I won't go too in-depth on this part of the post, as sensitivity is mostly subjective, although I highly recommend playing on sensitivities in the range of 35-55 cm/360 @ 400 DPI for games like CS or Valorant. In general, the range of effective sensitivities varies depending on the aspect of aim.sensitivities in the range of 22-32 cm/360 are what's mostly used by pros for highly aim reliant (and mostly tracking reliant) games such as Quake or Diabotical, while for click timing oriented games that don't require large mouse movements such as CSGO or Valorant, sensitivities that pros use are usually 35+ cm/360. The most popular sensitivity used by professional players in CSGO is 51 cm/360, or 2 in-game sens @ 400 DPI, and I would suggest that people stick to a sensitivity near that for Valorant, the a 51 cm/360 sens in valorant would be 0.63 in-game @ 400 DPI. Since DPI fluctuates between players, a good way to compare sensitivities is by using e-dpi values, which is your in-game sensitivity multiplied by your DPI, 51 cm/360 or 0.63 in Valorant @ 400 DPI, gives us a value of 252.I highly recommend that for a game like Valorant, people stick to the range of 200-300 e-dpi, as such 5v5 comp fps games aren't as "aim reliant" but mostly rely on your ability to maintain good crosshair placement and hold angles, which are both benefited by lower sensitivities. Now, you may ask why 70-80% of active pros in CSGO still use 400 DPI when 800 DPI is technically "better", the answer to that is quite simple. 400 DPI is less accurate in tracking fine movements while 800 DPI is more accurate in that matter, in theory picking up on fine movement may seem like a good thing, but realistically nobody has a perfectly steady hand and in a game like Valorant where you need to maintain consistent head-level crosshair placement at all times, you want to minimize involuntary movements / jitter, as much as possible. One thing to take note of, is that if you're playing above 1080p as a resolution (you shouldn't be due to input lag / lower FPS anyway) 400 DPI may result in pixel skipping and you might need to move up to 800 DPI. 5) How to effectively train your aim.In my opinion Valorant training shouldn't be aim oriented as it's not a game which requires aim in the sense that an AFPS like quake would require aim, training should be more oriented towards learning how to adapt to in-game situations optimally but aim is also an important factor in any FPS, and something highly transferable from game to game. For Valorant gunplay practice I would recommend playing CSDM in CSGO community servers, all you have to do is find a free-for-all community server to play on, preferably a headshot only server. The reason I'm recommending CSDM as a part of your Valorant training routine is because the gunplay is highly similar between the two games, and it will teach you proper crosshair placement and effective angle peeking which are two of the most important aspects when it comes to gunplay / aim in both Valorant and CS. If you want to train your aim in a more complete manner that will transfer to any game you play regardless of FPS sub-genre then a daily routine on Kovaak's FPS aim trainer is the way to go. If you're choosing to go with the Kovaak route, it's important that you find a balance of Click Timing vs. Tracking oriented scenarios in the aim trainer. An example of a pretty basic 60 minute routine that contains both CT and Tracking scenarios could be:Tracking ------------- > Tile Frenzy 180 tracking 300prct - 10 minutes / Thin aiming long invincible - 10 minutes > Close Fast Strafes Easy - 10 minutes > PatTarget Switch - 10 minutes Click Timing ------------- > pistol strafe gallery - 10 minutes > bounce 180 - 10 minutes > 1wall 6targets TE - 10 minutes 6) Get rid of bad habits.As a final note to this in-depth guide, I want to mention mistakes many people habitually make. There are two types of these bad habits, one being physical habits, and one being ingame habits. The physical bad habits you need to be aware of are: Posture, Chair to desk height, and Monitor position. Bad posture can cause neck / back strain and improper blood flow which will not only affect your gameplay negatively, but also your health, so for god's sake, don't sit on your chair leaning 90 degrees forward like the Hunchback of Notre Dame. I mentioned Chair to desk height because many people play with their chair too high relative to their desks, or too low relative to their desks. Ideally, you want your forearm to be able to comfortably rest flat upon your desk while holding your mouse, without the elbow hovering into oblivion or dropping below desk height. The final point on physical bad habits is monitor position, I won't explain this one in depth as it is pretty straight forward, you want your monitor at the right height and distance so that you can see the entirety of the screen without the image being distorted due to the tilt / angle.In terms of ingame bad habits there are TONS so I'll just stick to the ones specific to Valorant for this post. The first point being poor crosshair placement. For those of you with no experience in games like CS or maybe even games like R6, crosshair placement won't be something you have perfected, most games aren't low TTK (time to kill) enough for crosshair placement to be as important as it is in the aforementioned games, therefore people don't need to worry too much about the position of their crosshair while moving around the map. In Valorant, good crosshair placement is the most important aspect of aiming, and the deciding factor in how a gunfight goes while peeking or getting peeked. Due to the fact that this game is very similar to CSGO in TTK, you will want to make a habit of constantly keeping your crosshair at head level, it doesn't matter if you're expecting someone to peek at the given moment, make a habit of always keeping your crosshair at a position where an enemy player model's head would be in the hypothetical scenario that they peeked that angle. Another bad habit is shooting while moving, it may seem straightforward to most people, but I see people do this all the time. DON'T shoot while moving unless you're counter-strafing and single firing (counter strafing is the act of shooting mid-directional change to reset the inaccuracy factor). In CSGO you can spray while crouch-walking and maintain accuracy, in this game however, even while holding down the control key your bullets will go all over the place, so don't move while spraying unless close enough to the target that you can sacrifice some spread accuracy. Another bad habit that I see quite often in VODs I review, is people being too predictable. Stop pushing the same exact angle every round, or playing the same exact spot on defense every round, or using your abilities in the same exact way every round. This doesn't mean that if you're a B player on defense you should rotate to A next round, it just means you should try to mix it up between rounds so that the enemy team can't just prefire or ability spam the location you played last round for a free kill. Something similar to this is peeking the same angle multiple times, if you try to go for a kill while peeking and miss your shots, don't peek the same exact angle a second later as you'll simply get one-tapped by any half-decent player. Another bad habit I see too often even in higher ranks (diamond / immortal) is people over-rotating, this is a big one. Let's say you're playing B on split, you still have mid control, and your team just got a kill or two in A main but you don't have clear info on the rest of the team, do NOT leave B to go defend A, this is called over-rotating, and I have lost far too many rounds due to teammates doing this. Only rotate when you have enough information on the enemies' positions to be able to leave the site you're holding with 0% chance of the enemy team pushing it while you're off it. Finally, I want to mention economy mismanagement real quick. If you lost the first round, regardless of if you got the spike planted or not, you never want to force-buy second round, unless you have AFK teammate compensation, or somehow everyone got a kill each + the plant, you don't want to buy. Make sure you have at least 1600 credits remaining after buying up during the 2nd round's buy phase. That's all, and oh, quick complaint, If your teammate has spent the past 20 seconds flanking around the enemy team, don't just stomp past him like an elephant and alert the entirety of the enemy team to his position. Dick move. 7) The importance of sleep + nutrition.There are plenty of training routines out there which focus on gaming, but very few of them highlight the importance of proper nutrition and sleep. Before I jump into explaining why exactly nutrition and sleep (especially sleep) are so important in retaining information, let's talk a bit about exercise since I've seen it discussed in this sub the past few days. You don't need to be hitting the gym daily in order to see a positive influence on your in-game performance, nor will you notice one in general, but it is a fact that physical exercise can lead to a temporary boost in neuroplasticity, which is an active change in your brain physiology due to synaptic growth that plays a large role in learning new things. A decent amount of cardio pre-training will increase blood flow to your brain and release certain proteins which have been found to boost synaptic growth.Here is an article which explains this in-depth: https://elifesciences.org/articles/45920 The article contains a lot of scientific terminology, but it's still decently comprehendable for those of you with an advanced vocabulary in English. I won't go too in-depth about nutrition, as it's a pretty straight forward concept. The human brain needs to be "fed" properly in order to function at an optimal state, this doesn't just mean eating enough, but also eating healthy. You need to maintain a balanced diet in order allow your brain to function at it's peak, protein intake is especially important, a poor / incomplete diet can very often lead to lack of focus, which is very evidently an important factor when it comes to processing / retaining information, meaning you should never be hungry while training. Other than base nutritional values, make sure you don't have any vitamin defficencies, and take care of them through supplement consumption in the case that you do. Here is an article which discusses the impact proper nutrition has on learning. http://www.educationalneuroscience.org.uk/resources/neuromyth-or-neurofact/diet-makes-a-difference-to-learning/ Now for the most important aspect of all, sleep. Sleeping patterns have one of the biggest influences on learning in regards to the ability to retain information, and proper sleep is very often disregarded by people. Sleep deprivation can lead to a plethora of problems which will negatively impact both your learning process during training and your actual gameplay during the day. Sleep-deprivation, just like poor nutrition, can lead to an inability to focus, which will impact your training / gaming for obvious reasons. Sleep deprivation will also keep your brain from resting properly, meaning that your exhausted neural synapses will not be able to function properly, failing to coordinate information. This means that information being processed at the time being won't be absorbed properly (think of an old sponge that has lost its properties) AND your brain won't be able to access prior-knowledge, meaning you function at suboptimal levels mechanically as well. In a more psychological aspect, your mood may also be affected by lack of proper sleep (and nutrition) which can lead to a lack of motivation amongst other things which will negatively impact your game training. If you don't sleep long enough, your brain won't go into the REM stages necessary to retain knowledge, the main aspect affected by this is procedural memory, why is this important? For those of you that aren't aware, muscle memory is a type of procedural memory, and muscle memory is something directly linked to your mechanical performance in-game, so yes, improper sleeping patterns will actually lead to poor decision making, poor aim, a bad mood, and your training during that day will go to waste. here is an article explaining some of my aforementioned points: http://healthysleep.med.harvard.edu/healthy/matters/benefits-of-sleep/learning-memory I understand that most of you won't want to read through a lengthy article, so here's one of the most important excerpts: In conclusion, if you want your daily training to be absorbed properly, and your in-game decision making and mechanics to perform at an optimal level, eat and sleep properly. If you don't care about playing Valorant at a competitive level, still, eat and sleep properly. No really, It's important. 8) Coaching info + Link to my Discord server.I won't say much here, as this is meant to be an informative post and not a shameless plug, but I am currently providing coaching for CSGO / Apex legends / Valorant. My coaching method works as follows: I go over unedited gameplay recordings live with the player, I analytically break down the flaws in their gameplay, whether mechanical or game-specific, then I create a daily routine catered to the player's individual needs in relation to improvements that need to be made. The routine always includes a daily Kovaak's routine that combined CT / Tracking scenarios and lasts on average ~60 minutes. If anyone is interested in my services, or simply wants to talk to me about anything game-related, feel free to join my discord server here:- https://discord.gg/Kwm8zT7 New twitter : https://mobile.twitter.com/Twix_v2 |
Someone pulled out a fifth of blueberry vodka and we started taking shots. We each took a few...After taking a few shots of vodka, they all went out to the bar where they began drinking more. She remembers drinking even more vodka at this first bar:
It was a pretty cute little cocktail place with few people there, and I ordered a whiskey mule...After this her memory fades, but further accounts of the night suggest that they went to additional bars and kept drinking.
Tests | Evga 120mm AIO | Scythe Shuriken 2 |
---|---|---|
CPU Idle temps | 48-53c | 44c |
Ram temps @ CPU Idle | 48c | 38c |
cinebench r20 round 1 at 3.9Ghz | 90c | 92c |
score | 3587 | DNF |
cinebench r20 round 2 at 3.9Ghz | 93c | 93c |
score | DNF | DNF |
cinebench r15 round 1 at 3.9Ghz | 89c | 84c |
score | 1522 | 1610 |
cinebench r15 round 2 at 3.9Ghz | 91 | 89c |
score | 1519 | 1622 |
Heaven Benchmark for 20 minutes | 64-72c | 61-68c |
GTA 5 Benchmark | 77-80c | 67c |
CSGO for 20 minutes | 80c | 62-65c |
Type | Item | Price |
---|---|---|
CPU | AMD Ryzen 5 3600 3.6 GHz 6-Core Processor | $199.99 @ Newegg |
Motherboard | ASRock B550M Pro4 Micro ATX AM4 Motherboard | Purchased For $101.40 |
Memory | *Crucial Ballistix 16 GB (2 x 8 GB) DDR4-3600 CL16 Memory | $74.98 @ Newegg |
Storage | Sabrent Rocket 4.0 1 TB M.2-2280 NVME Solid State Drive | Purchased For $176.13 |
Video Card | *PNY GeForce RTX 2070 SUPER 8 GB XLR8 Gaming Overclocked Edition Video Card | $549.94 @ Office Depot |
Case | Fractal Design Meshify C ATX Mid Tower Case | Purchased For $93.92 |
Power Supply | Super Flower Leadex III ARGB 850 W 80+ Gold Certified Fully Modular ATX Power Supply | Purchased For $138.76 |
Prices include shipping, taxes, rebates, and discounts | ||
Total | $1335.12 | |
*Lowest price parts chosen from parametric criteria | ||
Generated by PCPartPicker 2020-10-29 12:55 EDT-0400 |
Introduction-----------------------------------------------------------------------------------------------------------------------------------------------------Hey guys, before I jump into my analysis of training methods and optimal routines for competitive gaming, I'll introduce myself briefly. Just to be clear, I don't believe achievements / citations matter much in relation to the validity of my statements, if information is logically consistent and provides empirical data / evidence in support of it's claims, then it should be viewed as valid regardless of the source's authority. However, since I know a lot of people are interested in the individual achievements of people they choose to listen to, I'll go ahead and provide that information. I'm an (ex) semi-pro counter strike player with over 7k hours in CS:GO, my peak elo fluctuated around 3.4-3.6k in 2016 on Faceit (EU) and I've played at a multitude of local lans and faceit tournaments. When a ranking system was introduced in Overwatch I climbed up to #29 WR as McCree. I've hit top 500 in Apex Legends, as well as multiple top 100 scores in Kovaak's FPS Aim Trainer. I have always stood out as a player due to raw mechanical skill, more specifically my aim. People assume that my aim got where it is now solely due to the thousands of hours I have spent playing a plethora of FPS games, and while that is true to some extent, training routines have played a large role in the progression of my skill. Everyone has a friend with thousands of hours in a game that still plays like a beginner, that's not due to genetic predisposition acting as a set-back, it's due to the fact that while they have spent time playing the game, they haven't spent enough time putting themselves in the right scenarios. Due to my experience and understanding of effective training, and the fact that I don't have as much time to play games competitively anymore but also want to involve myself in the community, I started coaching players in CS:GO in 2019, and then moved to coaching players for Apex Legends in 2020. My coaching is very heavily based around identifying the subjective needs of each individual player, and creating an aim training / daily routine personalized to cater to their lackluster skill areas. Due to the nature of Valorant as a game (gunplay / core mechanics) being very similar to CS, I believe I have a very solid understanding of how the game plays out, and can identify optimal vs. sub-optimal scenarios within it. If rank means anything to you in closed beta, I am currently immortal 2 in Valorant, and my rank has fluctuated in the D3 - Valorant ranking range throughout CB. With full release of the game being a week away, this post is my attempt to provide a highly analytical informative guide in the context of competitive training. Contents-----------------------------------------------------------------------------------------------------------------------------------------------------Due to the lengthy nature of such an analytical post, I am providing a table of contents in order to make the post a bit easier to navigate. 1) What makes a training routine effective? 2) Finding the right mouse for YOU. 3) Your setup matters. 4) Low vs. High sensitivity, what should you use? 5) How to effectively train your aim. 6) Get rid of bad habits. 8) The importance of sleep + nutrition. 9) Coaching info + Link to my Discord server. 1) What makes a training routine effective?Whether you're attempting to learn how to ride a bike, how to play better tennis, or trying to perfect your click timing in overwatch, there are always behavioral patterns you can follow which will increase your rate of improvement. While gaming isn't a sport in traditional context, there are still physical aspects to it which can largely impact your performance. While you won't be relying on full body motion during a game of Valorant for example, you're still going to be moving your Arm in response to the visual stimuli being displayed on your screen. Obviously playing more of a game will lead to inevitable mechanical improvement, but depending on the skill level you're trying to achieve, simply "playing more" might not be enough to get you there. The problem with just playing more of a game in relation to optimal improvement, is that you're not focusing on specific aspects and therefore, you're failing to identify individual problems in your gameplay. In order to improve at optimal rates, you need to establish a training routine that you consistently abide to. I do offer individual coaching services which I will provide information for in the final section of this post, but I will not attempt to create a universal format for game training as it would be sub-optimal at best. In my experience training routines are most effective when personalized to the individual needs of the player, I could be coaching two people of similar rank on the same game and give them vastly different routines to follow, simply due to the fact that people are different, someone may be a top aimer and have 0 gamesense while someone else may have amazing gamesense and lackluster aim. The key to proper training is specificity and consistensy, in order to be effective in your training you must narrow down the aspects of your gameplay that need to be prioritized for improvement and then build a daily routine around that which you will habitualize as part of your weekly schedule. Something to note is that your daily training shouldn't surpass the time frame of 50-70 minutes as your brain will not retain information effectively past that amount of continuous activity. The best method to assess skill level in a game and spot issues in gamesense or anything game-specific is to go over unedited gameplay recordings and scrutinize the footage until what needs to be worked on is made clear; The best method to assess raw aim regardless of a specific game is to have someone play through a map selection on Kovaak's which includes both Click Timing and Tracking oriented challenges and assess their median score values. Different games require different types of mechanical skill, while Apex might be tracking oriented like AFPS titles, CS and Valorant rely mostly on holding 90 degree horizontal angles and click timing. In order to retain information / knowledge proper nutrition and a substantial amount of sleep are both extremely important factors and I will be going more in-depth on the reasoning later on in section 8. In conclusion, if you want to train effectively: 1) Analyze your gameplay (preferably with someone experienced) and spot the main issues 2) Create a routine that lasts ~60 minutes and addresses your key issues 3) stay consistent with your routine (don't skip days, train on the same time every day) 4) eat & sleep properly... This should go without saying but you'd be surprised at the amount of people who fail to do either of those things. 2) Finding the right mouse.When it comes to FPS games, having a mouse which can accurately translate your arm movements into mouse movements in your game is of extreme importance, and as I mentioned in my previous guide, is constantly undervalued by the casual gaming community. There is a common gaming myth that I am certain everyone regardless of the genre of games they play has heard which is that if your mouse works without blatant issues then it does it's job. Such misconceptions are usually passed on by casual gamers that don't support spending $60+ for a quality gaming mouse, but unfortunately such statements are false, which is why you will never see any streamer or competitive player using a 10$ laptop mouse. It would be pretty useless and unfair for me to tell you to go out and spend $60+ on a mouse without providing a logical explanation as to why you should, so let's go over the reasons you need a quality mouse, as well as what makes a good gaming mouse good, and how to find the mouse that suits you best. First things first, why do you need a good gaming mouse? It's pretty simple, when playing PC games, but FPS games in particular, you want your mouse movements to be fast and accurate, and in order to achieve that you need to have a quality mouse, if you try a 180 degree flick on an outdated laptop mouse you will quickly realise the mouse loses track through the movement and is therefore inaccurate and even if it didn't lose track, the built in acceleration would make the movement of the mouse inaccurate relative to the movement of your arm. If you tried something similar as the previous example with tracking a target you will quickly realise the movement isn't perfectly smooth, along with the fact that such mice have delay, which means your reaction time will be slower as a result. Gaming mice offer precision sensors which will track your movement accurately with no delay or acceleration, this is very important as it will maximise your in-game precision by properly mirroring your arm movements as opposed to a generic mouse, not only that, but training with a mouse that is inconsistent in movement will hinder your ability to train your aim as it will mess with your muscle (procedural) memory. Gaming mice also tend to offer much more comfortable ergonomic shapes which will give you a better grip, fit your hand better, and also allow you to go on extended gaming sessions without your hand feeling cramped / tired. It is important that you choose a mouse that has a flawless optical sensor (laser sensors are inaccurate), most modern gaming mice offer flawless sensors, but be sure to check before you buy your gaming mouse; Any 33XX sensor will work flawlessly, with the best sensors in the category being the 3360 and the 3366 along with the Logitech HERO sensor which is a low-power version of the 3360. Now, while precise sensors may be important what is even more important is finding a mouse that fits your hand well, this will depend on two things, one being your hand size, and the other being your grip style. I have created a guide (guide within a guide, nice) to help you measure your hand correctly, as well as understand grip styles.Hand measurement guide: In order to measure your hands for the purpose of finding a mouse you will want to measure two things, one is the length of your hand, like so: https://preview.redd.it/13boyygx43151.png?width=316&format=png&auto=webp&s=d5dcd90605eb1a3ee11aa24cbd40b8857ab6b37f The other is the width of your hand, like so: not my hand btw Once you have figure out the dimensions of your hand, the format in which mice are presented is L x W. I personally have large hands at 21.5x11 cm, I've been using the Zowie EC2-B Divina for the past year and I am very pleased with it as the shape and texture is ideal for me, being an improved DA shape with a 3360 sensor. The most important aspect of the dimensions in terms of determining which mouse is ideal is the length of your hand. After you have determined your hand size, you need to find out what grip style you use. There are three types of mouse grips, first we have the palm grip, then the claw grip, and finally the fingertip grip. Here is an image showing each grip. https://preview.redd.it/oe2sd7w553151.png?width=1280&format=png&auto=webp&s=2d8b9e4f2f03f498c1a27b658347bfa994611de8 Once you have the 'L x W' dimensions of your hand and have figured out what grip style you use, click on this link and you will be presented with a range of options for mice depending on your hand size and grip style. The recommendations have been put together by RocketJumpNinja himself, for those of you unfamiliar with who he is, he is a Quake player and marginally the best competitive mouse reviewer out there and I would trust him blindly for anything mouse related. Once you have found 1-2 mice you are interested in you can check his mouse reviews on YT for more detailed information on each mouse. Having tested a multitude of mice myself, I would say my favourites have been the Deathadder Elite, Zowie EC2-A and EC2-B series due to their ergonomic designs, and the G305 and GPW due to their flawless wireless capabilities. 3) Your setup matters.It would be great for everyone to have an even playing field, and for me to be able to genuinely tell you that your setup doesn't matter in the context of your gaming performance, unfortunately I would simply be lying to you. Yes, it is true that your raw skill is more important than the setup you have, but if you have a setup that limits you from exceeding your current skillcap then it is acting as a handicap and needs to change. Since having a good setup is something that is purely based on buying better equipment / hardware, I will keep this section short. To me the most important parts of any setup are the mouse, the monitor, and the mousepad, in that order. If you don't have a mouse that fits well in your hand, and suits your grip style ( claw grip, fingertip grip, palm grip ) then you won't be able to reach the peak of your potential raw aim. Once again, do NOT copy the pros here, they do not have the same hand size as you, and them being able to land 10 headshots in a row using the logitech G Pro doesn't mean that you will too. Some recommendations I have for mice are: Zowie EC series ( I personally use an EC2-B Divina ) Zowie Divina S series ( If you preffer ambidextrous mice ) Deathadder Elite ( gets a lot of hate but the shape is great / quality not the best ) Logitech G Pro ( hands down the best wireless mouse out there if you have medium / small hands ) After mice comes your monitor, this is pretty simple, you want a monitor that is 144hz + as you will only be able to see as much FPS on screen as your monitor's HZ value. This is crucial to avoid choppy gameplay and improve your tracking and reaction time, in games like CS or Valorant where reacting quickly to an enemy peeking you is the difference between winning or losing a round, this is especially important. 144hz monitors are not too expensive anymore, being able to get a decent BenQ monitor for around 200 euros (XL2411P). Finally, you want to have a large enough mousepad to accomodate your mouse movements, large enough that you don't stumble across the problem of having to lift your mouse to readjust or reach the end of the pad too often. 4) Low vs. High sensitivity, what should you use?I won't go too in-depth on this part of the post, as sensitivity is mostly subjective, although I highly recommend playing on sensitivities in the range of 35-55 cm/360 @ 400 DPI for games like CS or Valorant. In general, the range of effective sensitivities varies depending on the aspect of aim. sensitivities in the range of 22-32 cm/360 are what's mostly used by pros for highly aim reliant (and mostly tracking reliant) games such as Quake or Diabotical, while for click timing oriented games that don't require large mouse movements such as CSGO or Valorant, sensitivities that pros use are usually 35+ cm/360. The most popular sensitivity used by professional players in CSGO is 51 cm/360, or 2 in-game sens @ 400 DPI, and I would suggest that people stick to a sensitivity near that for Valorant, the a 51 cm/360 sens in valorant would be 0.63 in-game @ 400 DPI. Since DPI fluctuates between players, a good way to compare sensitivities is by using e-dpi values, which is your in-game sensitivity multiplied by your DPI, 51 cm/360 or 0.63 in Valorant @ 400 DPI, gives us a value of 252. I highly recommend that for a game like Valorant, people stick to the range of 200-300 e-dpi, as such 5v5 comp fps games aren't as "aim reliant" but mostly rely on your ability to maintain good crosshair placement and hold angles, which are both benefited by lower sensitivities. Now, you may ask why 70-80% of active pros in CSGO still use 400 DPI when 800 DPI is technically "better", the answer to that is quite simple. 400 DPI is less accurate in tracking fine movements while 800 DPI is more accurate in that matter, in theory picking up on fine movement may seem like a good thing, but realistically nobody has a perfectly steady hand and in a game like Valorant where you need to maintain consistent head-level crosshair placement at all times, you want to minimize involuntary movements / jitter, as much as possible. 5) How to effectively train your aim.In my opinion Valorant training shouldn't be aim oriented as it's not a game which requires aim in the sense that an AFPS like quake would require aim, training should be more oriented towards learning how to adapt to in-game situations optimally but aim is also an important factor in any FPS, and something highly transferable from game to game. For Valorant gunplay practice I would recommend playing CSDM in CSGO community servers, all you have to do is find a free-for-all community server to play on, preferably a headshot only server. The reason I'm recommending CSDM as a part of your Valorant training routine is because the gunplay is highly similar between the two games, and it will teach you proper crosshair placement and effective angle peeking which are two of the most important aspects when it comes to gunplay / aim in both Valorant and CS. If you want to train your aim in a more complete manner that will transfer to any game you play regardless of FPS sub-genre then a daily routine on Kovaak's FPS aim trainer is the way to go. If you're choosing to go with the Kovaak route, it's important that you find a balance of Click Timing vs. Tracking oriented scenarios in the aim trainer. An example of a pretty basic 60 minute routine that contains both CT and Tracking scenarios could be:Tracking ------------- > Tile Frenzy 180 tracking 300prct - 10 minutes / Thin aiming long invincible - 10 minutes > Close Fast Strafes Easy - 10 minutes > PatTarget Switch - 10 minutes Click Timing ------------- > pistol strafe gallery - 10 minutes > bounce 180 - 10 minutes > 1wall 6targets TE - 10 minutes 6) Get rid of bad habits.As a final note to this in-depth guide, I want to mention mistakes many people habitually make. There are two types of these bad habits, one being physical habits, and one being ingame habits. The physical bad habits you need to be aware of are: Posture, Chair to desk height, and Monitor position. Bad posture can cause neck / back strain and improper blood flow which will not only affect your gameplay negatively, but also your health, so for god's sake, don't sit on your chair leaning 90 degrees forward like the Hunchback of Notre Dame. I mentioned Chair to desk height because many people play with their chair too high relative to their desks, or too low relative to their desks. Ideally, you want your forearm to be able to comfortably rest flat upon your desk while holding your mouse, without the elbow hovering into oblivion or dropping below desk height. The final point on physical bad habits is monitor position, I won't explain this one in depth as it is pretty straight forward, you want your monitor at the right height and distance so that you can see the entirety of the screen without the image being distorted due to the tilt / angle. In terms of ingame bad habits there are TONS so I'll just stick to the ones specific to Valorant for this post. The first point being poor crosshair placement. For those of you with no experience in games like CS or maybe even games like R6, crosshair placement won't be something you have perfected, most games aren't low TTK (time to kill) enough for crosshair placement to be as important as it is in the aforementioned games, therefore people don't need to worry too much about the position of their crosshair while moving around the map. In Valorant, good crosshair placement is the most important aspect of aiming, and the deciding factor in how a gunfight goes while peeking or getting peeked. Due to the fact that this game is very similar to CSGO in TTK, you will want to make a habit of constantly keeping your crosshair at head level, it doesn't matter if you're expecting someone to peek at the given moment, make a habit of always keeping your crosshair at a position where an enemy player model's head would be in the hypothetical scenario that they peeked that angle. Another bad habit is shooting while moving, it may seem straightforward to most people, but I see people do this all the time. DON'T shoot while moving unless you're counter-strafing and single firing (counter strafing is the act of shooting mid-directional change to reset the inaccuracy factor). In CSGO you can spray while crouch-walking and maintain accuracy, in this game however, even while holding down the control key your bullets will go all over the place, so don't move while spraying unless close enough to the target that you can sacrifice some spread accuracy. Another bad habit that I see quite often in VODs I review, is people being too predictable. Stop pushing the same exact angle every round, or playing the same exact spot on defense every round, or using your abilities in the same exact way every round. This doesn't mean that if you're a B player on defense you should rotate to A next round, it just means you should try to mix it up between rounds so that the enemy team can't just prefire or ability spam the location you played last round for a free kill. Something similar to this is peeking the same angle multiple times, if you try to go for a kill while peeking and miss your shots, don't peek the same exact angle a second later as you'll simply get one-tapped by any half-decent player. Another bad habit I see too often even in higher ranks (diamond / immortal) is people over-rotating, this is a big one. Let's say you're playing B on split, you still have mid control, and your team just got a kill or two in A main but you don't have clear info on the rest of the team, do NOT leave B to go defend A, this is called over-rotating, and I have lost far too many rounds due to teammates doing this. Only rotate when you have enough information on the enemies' positions to be able to leave the site you're holding with 0% chance of the enemy team pushing it while you're off it. Finally, I want to mention economy mismanagement real quick. If you lost the first round, regardless of if you got the spike planted or not, you never want to force-buy second round, unless you have AFK teammate compensation, or somehow everyone got a kill each + the plant, you don't want to buy. Make sure you have at least 1600 credits remaining after buying up during the 2nd round's buy phase. That's all, and oh, quick complaint, If your teammate has spent the past 20 seconds flanking around the enemy team, don't just stomp past him like an elephant and alert the entirety of the enemy team to his position. Dick move.8) The importance of sleep + nutrition.There are plenty of training routines out there which focus on gaming, but very few of them highlight the importance of proper nutrition and sleep. Before I jump into explaining why exactly nutrition and sleep (especially sleep) are so important in retaining information, let's talk a bit about exercise since I've seen it discussed in this sub the past few days. You don't need to be hitting the gym daily in order to see a positive influence on your in-game performance, nor will you notice one in general, but it is a fact that physical exercise can lead to a temporary boost in neuroplasticity, which is an active change in your brain physiology due to synaptic growth that plays a large role in learning new things. A decent amount of cardio pre-training will increase blood flow to your brain and release certain proteins which have been found to boost synaptic growth.Here is an article which explains this in-depth: https://elifesciences.org/articles/45920 The article contains a lot of scientific terminology, but it's still decently comprehendable for those of you with an advanced vocabulary in English. I won't go too in-depth about nutrition, as it's a pretty straight forward concept. The human brain needs to be "fed" properly in order to function at an optimal state, this doesn't just mean eating enough, but also eating healthy. You need to maintain a balanced diet in order allow your brain to function at it's peak, protein intake is especially important, a poor / incomplete diet can very often lead to lack of focus, which is very evidently an important factor when it comes to processing / retaining information, meaning you should never be hungry while training. Other than base nutritional values, make sure you don't have any vitamin defficencies, and take care of them through supplement consumption in the case that you do. Here is an article which discusses the impact proper nutrition has on learning. http://www.educationalneuroscience.org.uk/resources/neuromyth-or-neurofact/diet-makes-a-difference-to-learning/ Now for the most important aspect of all, sleep. Sleeping patterns have one of the biggest influences on learning in regards to the ability to retain information, and proper sleep is very often disregarded by people. Sleep deprivation can lead to a plethora of problems which will negatively impact both your learning process during training and your actual gameplay during the day. Sleep-deprivation, just like poor nutrition, can lead to an inability to focus, which will impact your training / gaming for obvious reasons. Sleep deprivation will also keep your brain from resting properly, meaning that your exhausted neural synapses will not be able to function properly, failing to coordinate information. This means that information being processed at the time being won't be absorbed properly (think of an old sponge that has lost its properties) AND your brain won't be able to access prior-knowledge, meaning you function at suboptimal levels mechanically as well. In a more psychological aspect, your mood may also be affected by lack of proper sleep (and nutrition) which can lead to a lack of motivation amongst other things which will negatively impact your game training. If you don't sleep long enough, your brain won't go into the REM stages necessary to retain knowledge, the main aspect affected by this is procedural memory, why is this important? For those of you that aren't aware, muscle memory is a type of procedural memory, and muscle memory is something directly linked to your mechanical performance in-game, so yes, improper sleeping patterns will actually lead to poor decision making, poor aim, a bad mood, and your training during that day will go to waste. here is an article explaining some of my aforementioned points: http://healthysleep.med.harvard.edu/healthy/matters/benefits-of-sleep/learning-memory I understand that most of you won't want to read through a lengthy article, so here's one of the most important excerpts: muscle memory = procedural memory In conclusion, if you want your daily training to be absorbed properly, and your in-game decision making and mechanics to perform at an optimal level, eat and sleep properly. If you don't care about playing Valorant at a competitive level, still, eat and sleep properly. No really, It's important. 9) Coaching info + Link to my Discord server.I won't say much here, as this is meant to be an informative post and not a shameless plug, but I am currently providing coaching for CSGO / Apex legends / Valorant. My coaching method works as follows: I go over unedited gameplay recordings live with the player, I analytically break down the flaws in their gameplay, whether mechanical or game-specific, then I create a daily routine catered to the player's individual needs in relation to improvements that need to be made. The routine always includes a daily Kovaak's routine that combined CT / Tracking scenarios and lasts on average ~60 minutes. If anyone is interested in my services, or simply wants to talk to me about anything game-related, feel free to join my discord server here:- https://discord.gg/Kwm8zT7 |
EDIT: I FIXED THE STUTTERING!!! FINALLY!! What I did that removed all stuttering was a combination of things so bare with me here: a fresh install of windows, unplugged the USB 3.0 connector from my motherboard, set my XMP profile to on and chose the "XMP 2" option in ASUS bios, changed my fps limit on my 165hz monitor from 162 to 163 in Nvidia control panel under "Max framerate" (this seemed to be a more stable limit for some bizarre reason), completely uninstalled MSI Afterburner and Rivatuner as these introduced stuttering for me, and I also disabled all background apps in settings. The difference is night and day. Been dealing with stuttering for 4 months on my new 2k dollar pc and I can FINALLY enjoy it! There is literally 0 stutter now. PLEASE, if my situation is similar to yours, try out these steps. Please lmk if they helped you! submitted by bbacks26 to pcmasterrace [link] [comments] I am experiencing stuttering / frame time spikes in every game I play. I have spent days trying to diagnose what could be causing them but to no success. This same problem was happening on my old PC that I fully upgraded 2 weeks ago and the issue is still occurring. PLEASE if you have any input/suggestions let me know because I am losing my mind over this issue. MY SPECS:
In every game I play there are frame time spikes which cause my fps to drop slightly. These spikes + small fps drops result in a very noticeable stutter. I cap my fps at 162 because that is what the Blur Buster G SYNC Guide Recommends: (https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/) ------ In my case, since I have a 165hz monitor, I set my fps cap at 162 (3fps below displays maximum refresh rate) and I also Enabled V Sync in NVIDIA Control Panel and Disabled it in games. I use Rivatuner to cap the fps. During games my framerate will be at 162 yet randomly will drop very slightly to sometimes 161, 160, 159 fps, etc and the stutter is very noticeable. I noticed that these frame stutters happen more often for example when I am moving around the map in CSGO rather than just standing still. My rig is very capable so these frame drops in CSGO make zero sense. These frame time spikes occur in both online/offline games. Here is an example of what I'm experiencing: This is a 5 minute play session of CSGO. As I said, the frame rate only drops about 1-5 frames yet the stutter is very noticeable. Notice how the frame rate drops are in sync with the frame-time spikes. (You might have to zoom in to see the small dips in frames) https://preview.redd.it/im0jd3s3tp551.png?width=1258&format=png&auto=webp&s=d881d87ebc6100119b657b63bf7324a702b107fa HERES ACTUAL GAME FOOTAGE: This footage does not capture the actual stutters as I see them, maybe this is something related to my issue? This issue was happening to me before I upgraded my PC 2 weeks ago, and for some bizarre reason is still occurring. I swapped every single component CPU, GPU, MOBO, SSD, PSU). The only part I did not change is my Wifi Adapter but I wanted to make sure so I removed it from PC, played games in offline mode, and stutters still occur so cant be the issue. WHAT I'VE DONE:
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